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Are you an awesome game developer looking to join a team of experienced Flash gurus? Operating out of our studio in North Sydney, 3RDsense is looking to hire a great Flash developer to build games and education activities for our broad range of clients.
If you are interested, or know someone who is - contact us at email@example.com
For more information on the role, please visit
I'm looking forward to working closely with one of you!
Flash Team Manager
3RDsense Pty Ltd.
Greetings Newgroundians (is that even a word?)
I was going to save it for a moment closer to release, but then I thought "aah - what the hell... you can't hold back the demon apocalypse now, can you?" So heres a nice little Exmortis 3 poster which I knocked up during the week for the 3RD Sense office here.
For the full size poster, grab it at http://exmortis3.blogspot.com ... Download, distribute and start getting excited! Exmortis 3 is not far away :)
Well kiddies, we're almost there... Today marks the completion of development on the chapter titled "Exposure" ... It's taken almost two months of full time work on it, but I'm very happy with what has been accomplished in this chapter. It harkens back to the original Exmortis vibe and polishes it up with some awesome puzzles, artwork, sound effects and gore.
I also need to send a big "thank you" to Oliver Joyce who provided voice acting for the Scavenger character from Exposure...
To celebrate the conclusion of development for this part of Exmortis 3, I have a screenshot of the last scene from the chapter to post for y'all...
And don't forget to visit my development blog athttp://exmortis3.blogspot.com
Greetings from the 3S offices... I'm just putting the finishing touches on the 3rd chapter and things are coming together nicely. So I thought that I'd unleash the latest screenshot from the Exmortis 3 development... I hope this tickles you horror junkies pink.
I've been given the "wrap it up" signal to have this monster project ready shortly, so fingers crossed that it gives me enough time to fit every kick ass feature I've been meaning to integrate since day 1 (whilst juggling a major client project). Exciting days ahead, that's for sure... :)
Today marks the day that the largest chapter of the Exmortis 3 game has finally come to completion. Things are finally coming together in what is the most ambitious project I've undertaken... A lot of planning, time, sweat and meticulous attention to detail has gone in to this game thus far, so I'd like to take the opportunity to thank everyone for the patience shown in me thus far.
For those of you following the Exmortis 3 development blog (located at http://exmortis3.blogspot.com/) you would have noticed some of the screenshots that I've posted from the just completed chapter (attached is one of them).
3 years in the making, the final game of the Exmortis trilogy is earmarked for completion within the next few months, and puts an interesting genre twist on the point-n-click format by blending many popular aspects of horror survival, shooters, RPG and puzzle games.
I'm still hard at work on the 3rd Exmortis game. I'm pulling some major hours on it at the moment, (at the moment around 60 hours a week) so just to keep interest up: here is a screenshot of the game...
More can be found at my Exmortis 3 development blog located at http://exmortis3.blogspot.com/
Exmortis 3 is an exciting project for me as I have the talents of the whole team here at 3RD Sense to help make this an amazing casual gaming title, as well as making another leap forward in proving that the possibilities are endless when it comes to Flash as a gaming platform...
At this point I am looking at trying to have the demo version compiled and released within the next few months (I am getting married in a month, so I'll be out of action for a couple of weeks with the honeymoon).
More information about Exmortis 3 will be released in coming months.
Just letting everyone know (because for some reason, posting the trailer up in the Alpha section isn't working) that my new "Point N Click" horror/supernatural themed game is coming to Newgrounds very soon.
I was contacted by Universal Records in July this year about producing an Exmortis style game to help market the release of the new Mars Volta album, The Bedlam in Goliath. The story is based upon the real Mars Volta tale of using an Ouija Board that Omar picked up in Jerusalem. Following the group's use of the board, many strange things and bad mishaps began happening to the group and those around them.
Goliath the Soothsayer's story will follow the tale of a person caught in the middle of the board's curse, and his attempt to break free and destroy the board before it can claim any one else's soul.
Not as lengthy as Exmortis2 due to dead line and time contraints - but packs a whole duffle bag full of punch, polish and puzzles. Additional screenshots are posted at http://exmortis3.blogspot.com
Goliath the Soothsayer hits Newgrounds on the same day as The Mars Volta: The Bedlam in Goliath is released :: January 29th, 2008.