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By no means perfect, but you can't fault that this is a well rounded and beautifully designed game.

Casual games have become quite repetitive these days - the same ideas constantly recycled with new graphic and sound assets. However this game serves as a reminder that there is so much more untapped potential in the casual gaming space.

Technically, I can tell that a game like this would be a challenge to bring together. The background art of the game world is some of the best I've seen for an isometric flash game. And as a game designer, I find much to learn from this piece of work.

Great effort.

Beautiful artwork

The artwork was beautiful, the set up of the story was well done. Kind of like Twin Peaks set in the old west. It was compelling enough of a story to drive me to continue playing until this episode's conclusion. That said, I have a few criticisms...

It's a shame that it is let down by a few critical short-comings. This title suffered from a bare-bones game mechanic, lack of scene transition, minimal UI and a complete lack of animation. However, these are all qualities that I am sure if given a decent level of thought that you can rectify for the next chapter.

I also felt short changed by there being no real satisfactory conclusion to this chapter. It left me feeling a little robbed of any sense of accomplishment of making it through the game.

This is an honorable entry to the point-n-click genre, just let down by a few stock standard features you expect to find in a game like this. Well done!

Not bad...

Story had many elements borrowed from other genres. It was a little too close to Event Horizon for comfort. But as a game designer myself, there are many elements of this game that I am impressed with.

Bravo sir, bravo.

A beautifully crafted tale of a love not meant to be. The first thing that captured me is no doubt the emotional response you invoke with the story and the music. I was surprised in how you managed to make me feel that it wasn't just a challenge, but my duty to carry out my mission and return to the woman my character loves.

And then to bring it all crashing down in such a painfully tragic way... it left me devastated if just for a moment... And then the realisation sunk in - you made me care about the fate of my character - and that is not something that is easily accomplished in this day and age with a casual game.

I have to also give massive props to the beautiful artwork you have summoned with this creation. It fills me with joy some of the meticulous care you have put in to the style and presentation.

For such a simple game, you have turned out a masterful creation. Well done Hechaos. All my 5's are belong to you.

The near perfect casual game...

Stylised - check. Easy to learn - check. Challenging to play - check. Addictive - check. Production qualities - check.

Well done, sir. Well done...


Simply brilliant... Can't wait for Duck Sim 2009: Peking Duck

A real gem.

Very funky little game! 6-Months is a hell of a long time to spend on a flash game - however it's paid off as you've created a bit of a gem with this one! :)

The only annoying thing that started really frustrating me is the constant restarting of the game when you do something slightly out of the required order.

Unfortunately the frustration that comes with that eventually makes puzzles such as the hacking tool annoying to have to go through again and again... even if the first 10 times you do it, it still retains the charm... but thereafter it gets old very quickly.

I think a save game point or two would help alleviate the annoyance of such a scenario.

Other than that, you've taken a proven genre of puzzle platform games and put your own 'cutesy' spin on it. It's seems to be a very polished and well thought out game. I'm quite impressed :)

Play now my Lord.

Ben Leffler @LefflerWebDesign

42, Male

Game Developer

Sydney Australia

Joined on 7/27/04

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